Black jack OOP

Another basic OOP ruby program, this time twenty-one or blackjack.  Come try it out on your console!

class Card
FACES = (2..10).to_a + [‘J’, ‘Q’, ‘K’, ‘A’]
SUITS = [‘H’, ‘D’, ‘S’, ‘C’]

def initialize(suit, face)
@suit = suit
@face = face
end

def to_s
“The #{face} of #{suit}”
end

def face
case @face
when ‘J’ then ‘Jack’
when ‘Q’ then ‘Queen’
when ‘K’ then ‘King’
when ‘A’ then ‘Ace’
else
@face
end
end

def suit
case @suit
when ‘H’ then ‘Hearts’
when ‘D’ then ‘Diamonds’
when ‘S’ then ‘Spades’
when ‘C’ then ‘Clubs’
end
end

def ace?
face == ‘Ace’
end

def king?
face == ‘King’
end

def queen?
face == ‘Queen’
end

def jack?
face == ‘Jack’
end
end

class Deck
attr_accessor :cards

def initialize
@cards = []
Card::SUITS.each do |suit|
Card::FACES.each do |face|
@cards << Card.new(suit, face)
end
end
scramble!
end

def scramble!
cards.shuffle!
end

def deal_one
cards.pop
end
end

module Hand
def show_hand
puts “—-#{name}’s Hand —-”
cards.each do |card|
puts “=> #{card}”
end
puts “=> Total: #{total}”
puts “”
end

def total
total = 0
cards.each do |card|
if card.ace?
total += 11
elsif card.jack? || card.queen? || card.king?
total += 10
else
total += card.face.to_i
end
end

# correct for aces
cards.select(&:ace?).count.times do
break if total <= 21
total -= 10
end
total
end

def add_card(new_card)
cards << new_card
end

def busted?
total > 21
end
end

class Participant
include Hand

attr_accessor :name, :cards
def initialize
@cards = []
set_name
end
end

class Player < Participant
def set_name
name = ”
loop do
puts “What’s your name?”
name = gets.chomp
break unless name.empty?
puts “Sorry, must enter a value.”
end
self.name = name
end

def show_flop
show_hand
end
end

class Dealer < Participant
ROBOTS = [‘R2D2’, ‘Hal’, ‘Chappie’, ‘Sonny’, ‘Number 5’]

def set_name
self.name = ROBOTS.sample
end

def show_flop
puts “—- #{name}’s Hand —-”
puts “#{cards.first}”
puts ” ?? ”
puts “”
end
end

class TwentyOne
attr_accessor :deck, :player, :dealer

def initialize
@deck = Deck.new
@player = Player.new
@dealer = Dealer.new
end

def reset
self.deck = Deck.new
player.cards = []
dealer.cards = []
end

def deal_cards
2.times do
player.add_card(deck.deal_one)
dealer.add_card(deck.deal_one)
end
end

def show_flop
player.show_flop
dealer.show_flop
end

def player_turn
puts “#{player.name}’s turn…”

loop do
puts “Would you like to (h)it or (s)tay?”
answer = nil
loop do
answer = gets.chomp.downcase
break if [‘h’, ‘s’].include?(answer)
puts “Sorry, must enter ‘h’ or ‘s’.”
end

if answer == ‘s’
puts “#{player.name} stays!”
break
elsif player.busted?
break
else
# show update for hit
player.add_card(deck.deal_one)
puts “#{player.name} hits!”
player.show_hand
break if player.busted?
end
end
end

def dealer_turn
puts “#{dealer.name}’s turn…”

loop do
if dealer.total >= 17 && !dealer.busted?
puts “#{dealer.name} stays!”
break
elsif dealer.busted?
break
else
puts “#{dealer.name} hits!”
dealer.add_card(deck.deal_one)
end
end
end

def show_busted
if player.busted?
puts “It looks like #{player.name} busted! #{dealer.name} wins!”
elsif dealer.busted?
puts “It looks like #{dealer.name} busted! #{player.name} wins!”
end
end

def show_cards
player.show_hand
dealer.show_hand
end

def show_result
if player.total > dealer.total
puts “It looks like #{player.name} wins!”
elsif player.total < dealer.total
puts “It looks like #{dealer.name} wins!”
else
puts “It’s a tie!”
end
end

def play_again?
answer = nil
loop do
puts “Would you like to play again? (y/n)”
answer = gets.chomp.downcase
break if [‘y’, ‘n’].include? answer
puts “Sorry, must be y or n.”
end

answer == ‘y’
end

def start
loop do
system ‘clear’
deal_cards
show_flop

player_turn
if player.busted?
show_busted
if play_again?
reset
next
else
break
end
end

dealer_turn
if dealer.busted?
show_busted
if play_again?
reset
next
else
break
end
end

# both stayed
show_cards
show_result
play_again? ? reset : break
end

puts “Thank you for playing Twenty-One. Goodbye!”
end
end

game = TwentyOne.new
game.start

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